Tapestry is a civilization building board game by Jamey Stegmaier. As a UI/UX designer for Mindgate Studios my role was to bring the physical game to a digital platform, designing different screens, interactions and animations.
Main menu
Loading screen
In-game view
Switching between different views
Map with wave animations
Switching to the space screen
Space animations
Becoming the active player
End of game screen with victory animation
Different screens and popups